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- #Always readd header visual micro adruino serial#
- #Always readd header visual micro adruino code#
- #Always readd header visual micro adruino free#
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Personally I have just installed Eclipse with the Arduino plugin V4. Stefan, we all agree debugging for example is necessary, but since this forum is not about the IDE itself, but supporting stm32 boards in the Arduino IDE, it results in different people use different IDEs when the Arduino one doesn’t cover the needs. All I am saying now is that, maybe, you could comsider adjusting the Arduino STM32 approach to suit…
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#Always readd header visual micro adruino free#
Up their systems free of charge…I think it is all happening because Arduino changed the way things are done &seen. I also think it is not happenstance that, for instance, Nucleo boards adopt Arduino pinout headers, nor that some IDE providers (e.g Attolic) chose to open Again, not trying to point out the obvious, but we’re now talking about embedded computers that exceed the processing power of my first computer (yep, I’m that old ) so (imo) the toolset could use some brushing up. Out of respect for the work you gentlemen and ladies put in to create and maintain the system, I wanted to provide some feedback, trying to point out what was an issue for me, hoping that you would see it as constructive criticism. Thank you all for taking the time to read and provide feedback to my points.Īctually, the reason I posted initially was (is) that I think the amount of work put in thus far is appreciable, however, it looks to me like the overall approach could do with some re-assesment personally, I moved over to an Eclipse-based solution because of the points made above. Thanks, and appologies if these are duplicated questions.
#Always readd header visual micro adruino serial#
What about debug- within the IDE? Again, for a simple (avr based) debugging with leds and serial is probably adequate, but for mor complex projects it is really a good feature to have. I believe warnings are suppressed during build time. Are you planning a revamp to the editor? While the Arduino editor is adequate for simple projects, I find it’s lacking for more complex ones…Ĥ. Can you suggest a different approach to using the arduino functions such as DigitalWrite, AnalogRead, etc without going down to register level? The SPL libraries by ST are more balanced in my opinion…ģ. I spemt a bit of time trying to understand Wirish.h and Boards but the inclusions are so recursive that frankly, you lost me.Ģ.
#Always readd header visual micro adruino code#
I understand that code supporting USB VCP must be included, and that the bootloader is also taking about 1k, but still, it seems too much. What can one do to control what code is generated by default (a blinky sketch compiles to circa 12k whereas under Gcc-Arm–Eclipse it takes less than 2k). System timer using timer0) with simple controllers like the 8-bit avrs.Ĭoming to stm32duino, I would ask a few questions related to architecture:ġ. You could say that my experience with Arduino is limited, and that is true, since I’ve mostly worked with WinAvr and Studio… I have always found Arduino to be lacking (masking accesss to peripherals, using the one-fits-all approach e.g. Actually, the first tests I ran to comfirm the boards are working used std32duino. As a former AVR user, I recognize the significant jump in complexity between Cortex and 8-bit AVRs, and your making the Arduino platform work with STMs is pure wonder. First of all, a Big Thank You! for the work done here.